Drifting uses the handbrake and the clutch on a rear-drive car with traction control off. All-wheel-drive hypercars are the wrong tool for a held slide even when they have the higher top speed.
Cars named for slides
Guides name two limited rear-drive cars for controlled slides: the Furrocco VX25 Trackday (also written Frco VX25 Track Day) and the Zembara Phantom GT. The VX25 is listed at 875,000 Cash, with a stock 0 to 60 mph time of 1.5 seconds, and under one second after upgrades. Its top speed is described as capped under 326 mph, which is the trade for the launch.
Tuner-class cars are the other sideways option. They need the Tuner Vehicle Pass (249 Robux) before the dealership will sell them, and then they still cost cash.
Start a slide
- Build some speed toward a bend or a gap.
- Turn traction control off with T on PC or LSB on a controller.
- Turn in and tap the handbrake, Left Shift or LB. Do not hold it until the car stops.
- Tap the clutch, Left Ctrl or RB, let the revs rise, and release to kick the rear tires.
- Countersteer and use the throttle to hold the angle.
- M or D-pad down changes transmission mode if the car is surging.
ABS is Y on PC and is unbound on the current console list. Turning it off is what lets a brake lock happen on purpose. First person is V or RSB if you need the nose of the car in view.
Setup that helps
Drift tires match this job. Race tires fight the slide. Extra Customization (299 Robux) makes camber and ride height free, which is the stance tool if the rear will not stay out. Stage 4 power makes the clutch kick harsher. It is not required to start drifting.
Above roughly 170 mph, heavy hypercars are described as losing steering response. Use the wide tunnel sections for top speed and the Green Ring or the port when you want a slide with fewer commuters.
